Hello, Java network programmers!
Today’s topic is Java Networking, focusing on Sockets, TCP/IP, and UDP. Networking in Java allows you to manage multiple activities over a network like reading and writing from and to a server through sockets.
1. Sockets
A socket is an endpoint for communication between two machines. Java provides two types of socket classes: Socket (for client-side) and ServerSocket (for server-side).
2. TCP/IP
TCP/IP (Transmission Control Protocol/Internet Protocol) is a suite of communication protocols used to interconnect network devices on the internet. TCP is a connection-oriented protocol, whereas UDP (User Datagram Protocol) is a simpler, connectionless internet protocol.
Example of a TCP Server and Client in Java:
TCP Server:
java
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import java.io.*;
import java.net.*;
public class Server {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = new ServerSocket(6666);
System.out.println("Server started");
Socket socket = serverSocket.accept(); // Establishes connection
System.out.println("Client connected");
// Receiving data from client
DataInputStream in = new DataInputStream(socket.getInputStream());
System.out.println("Client says: " + in.readUTF());
serverSocket.close();
}
}
TCP Client:
java
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import java.io.*;
import java.net.*;
public class Client {
public static void main(String[] args) throws IOException {
Socket socket = new Socket("localhost", 6666);
System.out.println("Connected to server");
// Sending data to server
DataOutputStream out = new DataOutputStream(socket.getOutputStream());
out.writeUTF("Hello Server");
socket.close();
}
}
In this example, the server listens on port 6666. When the client connects to this server, the server accepts the connection, and the client sends a message.
Exercise: Create a Simple Client-Server Application
Your task is to create a simple client-server application using Java Sockets:
The server should listen on a specific port and be able to handle multiple client requests.The client should connect to the server, send a message (like “Hello, Server!”), and then close the connection.The server, upon receiving a message, should print it out and then wait for the next connection.Conclusion
Great job! You’ve just learned the basics of Java networking with TCP/IP sockets. Networking is a fundamental concept in Java for building distributed applications and services.
Experiment with this client-server model, perhaps by expanding the functionality to include more complex interactions or handling multiple clients concurrently.
Enjoy coding and exploring the vast world of Java networking!