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Unit 5 – Navigating Object-Oriented Design Patterns in C++

Navigating Object-Oriented Design Patterns in C++

Duration: 7 minutes

Introduction

Hello Coders!

Here, we’ll navigate the proven blueprints and solutions that seasoned developers use to address common design challenges. Design patterns encapsulate best practices, fostering modular, scalable, and maintainable code. ## Basics of Design Patterns in C++Design patterns are reusable solutions to common problems encountered in software design. They provide templates for solving specific design problems and are a key aspect of object-oriented programming. Here are three fundamental design patterns:### 1. Singleton Pattern

Ensures a class has only one instance and provides a global point of access to it. ### 2. Factory Pattern

Defines an interface for creating an object but leaves the choice of its type to the subclasses, creating instances of classes based on certain conditions. ### 3. Observer Pattern

Defines a one-to-many dependency between objects, where if one object changes its state, all its dependents are notified and updated automatically. ## Exercise: Implement a Design Pattern in C++Let’s implement the Singleton Pattern as an exercise. The Singleton Pattern ensures that a class has only one instance and provides a global point of access to it.

Conclusion

Feel free to experiment with different design patterns or extend the Singleton class with additional functionalities. This exercise will help you apply and understand design patterns in C++. As you continue your journey in software development, remember that design patterns serve as invaluable tools for achieving code reusability, maintainability, and scalability. Embrace these patterns to refine your design skills and create software that stands the test of time. Happy coding!

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