Introduction
OpenGL is a powerful graphics library widely used for computer graphics and 3D rendering. In this exercise, we’ll create a basic graphics application using OpenGL in C++.
Setting Up OpenGL
Before starting the exercise, you’ll need to set up OpenGL on your system. Follow the instructions based on your operating system:
On Linux:
sudo apt-get update
sudo apt-get install freeglut3-dev
On macOS:
OpenGL is included in macOS. You can use Xcode or install freeglut
using Homebrew:
brew install freeglut
On Windows:
You can use the OpenGL Extension Wrangler Library (GLEW) and FreeGLUT. Download the binaries and include the necessary header files.
Basic Graphics Application
Now, let’s create a simple graphics application that draws a colored triangle on the screen.
#include <GL/glew.h>
#include <GL/freeglut.h>
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); // Green
glVertex2f(-1.0f, -1.0f);
glColor3f(0.0f, 0.0f, 1.0f); // Blue
glVertex2f(1.0f, -1.0f);
glEnd();
glFlush();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutCreateWindow("OpenGL Basic Application");
glewInit();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
Explanation:
glClear(GL_COLOR_BUFFER_BIT)
: Clears the color buffer.glBegin(GL_TRIANGLES)
,glEnd()
: Delimit the vertices of a primitive.glColor3f(r, g, b)
: Sets the current color.glVertex2f(x, y)
: Specifies a vertex.glFlush()
: Forces the execution of OpenGL commands.glutInit
,glutCreateWindow
,glutDisplayFunc
,glutMainLoop
: Set up the OpenGL window and main loop.
Compile and Run:
Compile and run the program using the following commands:
g++ -o basic_graphics basic_graphics.cpp -lGLEW -lglut -lGL
./basic_graphics
You should see a window with a colored triangle.
Exercise Extension:
Extend the exercise by experimenting with different primitives, colors, and transformations. Explore more advanced features like shaders and 3D graphics.
Conclusion
OpenGL is vast, so this exercise provides a starting point. Refer to the OpenGL documentation for in-depth information and tutorials. Happy graphics programming!