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Unit 4 – Introduction to Graphics Programming with OpenGL

Introduction to Graphics Programming with OpenGL

Duration: 9 minutes

Introduction

OpenGL is a powerful graphics library widely used for computer graphics and 3D rendering. In this exercise, we’ll create a basic graphics application using OpenGL in C++.

Setting Up OpenGL

Before starting the exercise, you’ll need to set up OpenGL on your system. Follow the instructions based on your operating system:

On Linux:

sudo apt-get update
sudo apt-get install freeglut3-dev

On macOS:

OpenGL is included in macOS. You can use Xcode or install freeglut using Homebrew:

brew install freeglut

On Windows:

You can use the OpenGL Extension Wrangler Library (GLEW) and FreeGLUT. Download the binaries and include the necessary header files.

Basic Graphics Application

Now, let’s create a simple graphics application that draws a colored triangle on the screen.

#include <GL/glew.h>
#include <GL/freeglut.h>

void display() {
    glClear(GL_COLOR_BUFFER_BIT);

    glBegin(GL_TRIANGLES);
    glColor3f(1.0f, 0.0f, 0.0f);  // Red
    glVertex2f(0.0f, 1.0f);

    glColor3f(0.0f, 1.0f, 0.0f);  // Green
    glVertex2f(-1.0f, -1.0f);

    glColor3f(0.0f, 0.0f, 1.0f);  // Blue
    glVertex2f(1.0f, -1.0f);
    glEnd();

    glFlush();
}

int main(int argc, char** argv) {
    glutInit(&argc, argv);
    glutCreateWindow("OpenGL Basic Application");

    glewInit();

    glutDisplayFunc(display);
    glutMainLoop();

    return 0;
}

Explanation:

  • glClear(GL_COLOR_BUFFER_BIT): Clears the color buffer.
  • glBegin(GL_TRIANGLES), glEnd(): Delimit the vertices of a primitive.
  • glColor3f(r, g, b): Sets the current color.
  • glVertex2f(x, y): Specifies a vertex.
  • glFlush(): Forces the execution of OpenGL commands.
  • glutInit, glutCreateWindow, glutDisplayFunc, glutMainLoop: Set up the OpenGL window and main loop.

Compile and Run:

Compile and run the program using the following commands:

g++ -o basic_graphics basic_graphics.cpp -lGLEW -lglut -lGL
./basic_graphics

You should see a window with a colored triangle.

Exercise Extension:

Extend the exercise by experimenting with different primitives, colors, and transformations. Explore more advanced features like shaders and 3D graphics.

Conclusion

OpenGL is vast, so this exercise provides a starting point. Refer to the OpenGL documentation for in-depth information and tutorials. Happy graphics programming!

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